Last edited: Jan 16, MagnusJun 8, My personal preference is to set both ddraw. Here's a screenshot of how it should look in my harshly dictatorial opinion. Try with a different Sfall resolution, and you get the PoopSmear effect again.
It's Well, technically it's not the closest one, but what's important is that this can be doubled into x Because that 's a resolution your monitor can actually render, and the exact 2x relationship means that the x image will fit snugly inside your resolution without having to interpolate the pixels. See, the reason for all this is that you want to end up with a high-res patch config resolution that's somewhere near the game's original resolution, which is x Setting the sfall resolution to x means you can safely set the high-res patch resolution to x, and that's basically a widescreen version of x Why can't we have a widescreen resolution for a height of pixels then, so the windows fill the screen completely and you get the experience the developers intended? Now start the game, and everything looks as it should. What a mess! And they're configured wrong, so the game gets scaled way too far up, people look like ants, the text is unreadable and the windows look all wrong on your widescreen monitor.
You've just downloaded Fallout 2 from Steam, and it comes with both sfall and the high resolution patch.